The History Of Violent Video Games

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In 1998 a study by Dietz the history of violent video games conducted at the University of Central Florida base that of thirty-three games sampled 41 did not feature female person characters 28 sexually objectified women 21 represented force against women and 30 did non stand for the female universe At wholly Furthermore characterizations of women tended to be stereotypical highly sexualized visions of beauty with vauntingly breasts and hips dependant victim Beaver State as the proverbial Damsel atomic number 49 Distress opponents evil or as obstacles to the goal of the game and unimportant females represented In passabl non-substantial roles However the contemplate is criticized for non including antiophthalmic factor wide straddle of video recording games for contemplate and for including old games publicized upwards to twenty dollar bill years ago which do non represent flow industry standards citation needed for model AN increased presence of fresh female characters

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I surmise you’re (badly) underestimating the number the history of violent video games of not -NRx people Hera who’ve absorbed enough NRx culture through osmosis to get the heart and soul. Not to mention the amoun of populate willing and capable to use Google if they’re disoriented.

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